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Menus Overview

Movement Menu

Officer Menu

 

Lost Admiral Returns

Player's Manual - Movement Menu

 

 

Battleships are lots of fun in Lost Admiral Returns.  Unlike most Battleship Games, you can maneuver these massive killing machines to dominate the battle ocean.  You can also enjoy the flavor of famous wwii battleship combat with your choice of famous ships such as the Yamato battleship, Battleship New Jersey, Battleship Texas, Battleship Missouri, or any other battleship that comes to mind.

Movement Menu actions:

Actions available during movement:

Much of LAR battles are commanded from the movement menu.  Below is a list of all actions available during movement.  These actions either affect your currently selected unit, allow you to switch to moving other units, or let you access other helpful menus for additional options...

  • Right click on new ship - Lets you select that ship to move next.
  • Left click on a map hex - Tells your current ship to move to that hex.  Red buoy markers will surround the hexes your ship can actually reach this turn.  If you click on a hex that your ship can not reach this turn, the game will prompt you to click a 2nd time on that target hex to confirm that you really want your ship to move towards that hex.
  • Right click on an empty hex - Brings up a popup menu of all actions available to you from the movement menu, including "no action" to close out the list of options.
  • Stop current ship [S key] - Marks current ship as "Stopped" for this turn, even if it still has movement points left.  You will not be prompted to move "stopped" ships by the game, though you can still manually select the ship again during the current turn by right clicking on it.  LAR will help you remember what units you still need to move this turn by auto-prompting you to move units that can still move, one after another, until you are done moving all your units.  By "stopping" a ship, you are telling the game that you do not want to move that unit any further this turn, regardless of how many movement points it might have.  You can quickly "stop" your current ship by left clicking on it twice in a row.
  • Anchor (or un-anchor) current ship [D key] - Lets you anchor or un-anchor the currently selected ship.  Anchoring ships will let you avoid accidentally moving the ship out of it's current hex, as you will have to un-anchor first before trying to move.  You can also change the current anchoring status of your ship by right clicking on it twice in a row.
  • Surface (or submerge) submarine [U key] - Lets you change your submarine's surfaced status as long as it has only moved 0 or 1 hexes so far this turn.  Submerge when faced with enemy capitol ships like Battleships or Carriers.
  • Wait to move current Unit [N or W key] - Lets you tell the game that you want to come back to the current ship and move it AFTER you have moved all of your other ships for this turn.  LAR will immediately prompt you to move a different another ship that you have not moved yet.
  • Center on current unit [C key] - Centers map view on current unit.  Useful if you have scrolled the view quite a ways away from where your unit is waiting to move.
  • Select Previous Unit [P key] - Lets you swap back and forth between the currently selected unit, and the last unit you moved.  Useful for going back quickly to your previous unit, and anchoring it or seeing what enemy units it might have encountered.
  • use Build Menu [B key] - Brings up a build menu for constructing new units at any 200 point cities you own.  You will also need a variety of different resources generated by cities you own to construct the new ships.
  • List all ships [L key] - Lists all the ships you own, what cities they are nearest to, and also describes the resources that each city generates per turn.
  • Flagship Menu [G key] - Brings up the Flagship menu, where you can see more details about any flagships you are using in this battle, along with your progress towards any bonus rewards for the good (or bad) performance of your flagships.
  • Zoom map view [Z key] - Toggles map view between a 5x5, 10x10, and 20x20 view of hexes.  Note that the full screen mode will show even more hexes per zoom level.
  • Change Mini-Map labels [I key] - Changes the labels for cities on the mini-map.  You can choose to display the full name and value, show just the first letter of the name, or have no labels at all.
  • Swap to Full Screen mode [M key] - Swaps movement menu layout from the normal view to a "full screen" view.  The movement map view will fill up the entire screen, and all action buttons will be hidden, accessible only by keyboard or using the right click popup menu.
  • view Damage Chart [? Key] - Shows a master list of all ships and the damage they can inflict on other ships during combat.
  • use Damage Helper mode [/ Key] - Toggles a helper mode that will display numbers on top of enemy ships to indicate how much damage your current ship could inflict during combat.  Useful for choosing what enemy ship's hex to move into.
  • view Battle Statistics [T key] - Brings up a menu showing a history of your performance in the current battle.  Tracks how many ships were lost for both sides per turn, VPs earned per turn, resources earned, and also shows a summary of where your ships have moved on the map.
  • Save game to resume later [V Key] - Saves the current game and returns to the main menu.  You can reload your game later either from the top menu of the game, or from the "load games" menu.
  • Project Battle Results [Q Key] - If you have completed at least half of the turns for this battle, you have the option to "project" the battle results and get your reward points immediately.  Use this option if you are happy with your current win percent, or perhaps to quickly end a losing battle and collect your rewards for having fought the battle (even though you lost).
  • use the Escape menu [ESCAPE key] - gives you access to the program options and toggles, along with the choice to immediately exit back to the top game menu, or exit the game directly back to your windows desktop.
  • Done button [F or E key] - tells LAR that you are done moving units for this turn, and are ready to start combat (if any) and then let your opponent move their ships.  Note that the first time you press this button, the build menu will be displayed to remind you to build units.  Click on the Done button a 2nd time, while the build menu is still open, to totally end your movement turn.

 

Here is a view of the build menu, where you ships at the start of a battle.Questions?  Suggestions?  Email thurston@fogstone.com with your feedback, questions, and suggestions!


This manual is broken up into sections explaining how to play the game, how the program menus work, and other details of interest to players of Lost Admiral Returns.  Start at the top to find the different sections.

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