Lost Admiral Returns - based on the classic QQP naval strategy game. Turn based game play rather than real time makes for deep planning.

LAR features compared to Grandest Fleet, etc.

Here is a view of the build menu, where you ships at the start of a battle.

 Lost Admiral Returns has deep game play and many unique features to keep you entertained for years.  The original game was released in 1991, and it's classic game play has been enhanced throughout in LAR.

A new Grandest Fleet is being worked on too.

For those of you who have played Grandest Fleet, but not Lost Admiral, here is a description of the biggest differences between them:

  • GF is attrition based - Ships in the game often survive many turns in combat, and have to grind away on the enemy for a while before claiming victory.
  • LAR is knife edge based - Ships sink each other quickly in combat, leading to quick decisive maneuvering during fleet engagements.
  • GF has many carriers and planes - these planes add to GF's complexity and are part of the attrition process for winning battles.
  • LA streamlines air power - There is only one kind of carrier in LA, but it is the only unit that can scout out the enemy before being committed to battle, and can decisively tip the odds in your favor.
  • GF has a stacking limit of one per hex, and all units attack out many hexes, making for complex, hard to predict battles.
  • LA has a stacking limit of two ships per hex, and ships only attack each other in the same hex (except carrier effects), making for sharp, decisive confrontations and planning somewhat akin to chess. For instance, move your destroyer away from enemy battleships to survive, onto a submerged submarine's hex for a clean kill.

 

  • GF and LA both have Flagships and other special ships - GF has Super Ships, while LAR has an entirely new engine for customizing flagships and other command ships.
  • GF and LA both conquer cities to win - In GF you have to siege cities for several turns and then can own them without any ships stationed there.  In LA, you can claim any city by keeping a transport in the city harbor at all times to claim ownership.
  • GF and LA are both turn based - Both games play and look similar, with one player moving their forces, then combat with both sides shooting, followed by the other player moving their forces, etc. Turned based action makes for deep thinking tactics and strategy compared to real time strategy games.
  • GF and LA both have hidden forces - The enemy ship locations are not known until you move your own ships near them.  In GF this is fairly easy.  In LA, you must carefully think out where to move your ships, or you the enemy may sail right past you into your undefended home harbors!
  • GF and LA both have similar units... sneaky submerged submarines that are sitting ducks for destroyers, with battleships being the tough boys on the block.

 

  • LAR's AI is tough as nails - The Artificial Intelligence in LA always offers an entertaining battle of wits.
  • LAR has new unique Missions - These missions add new unique challenges that carefully complement the normal battle action to claim cities and earn the most victory points.

All fans of Grandest Fleet, the original Lost Admiral, or any naval strategy game will love Lost Admiral Returns: get the game.

Here is a view of the build menu, where you ships at the start of a battle.Questions or suggestions?  Send them through our contact form.


This manual is broken up into sections explaining how to play the game, how the program menus work, and other details of interest to players of Lost Admiral Returns.  Start at the top to find the different sections.

If you find an error or omission in this manual, please tell us through our contact form.

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