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Lost Admiral Returns has deep game play and many
unique features to keep you entertained for years.
The original game was released in 1991, and it's classic
game play has been enhanced throughout in LAR.
A new Grandest Fleet is being worked on too.
For those of you who have played Grandest Fleet, but
not Lost Admiral, here is a description of the biggest
differences between them:
- GF is attrition based - Ships in the game often
survive many turns in combat, and have to grind away
on the enemy for a while before claiming victory.
- LAR is knife edge based - Ships sink each other
quickly in combat, leading to quick decisive
maneuvering during fleet engagements.
- GF has many carriers and planes - these planes add
to GF's complexity and are part of the attrition
process for winning battles.
- LA streamlines air power - There is only one kind
of carrier in LA, but it is the only unit that can
scout out the enemy before being committed to battle,
and can decisively tip the odds in your favor.
- GF has a stacking limit of one per hex, and all
units attack out many hexes, making for complex, hard
to predict battles.
- LA has a stacking limit of two ships per hex, and
ships only attack each other in the same hex (except
carrier effects), making for sharp, decisive
confrontations and planning somewhat akin to chess.
For instance, move your destroyer away from enemy
battleships to survive, onto a submerged submarine's
hex for a clean kill.
- GF and LA both have Flagships and other special
ships - GF has Super Ships, while LAR has an entirely
new engine for customizing flagships and other command
ships.
- GF and LA both conquer cities to win - In GF you
have to siege cities for several turns and then can
own them without any ships stationed there. In
LA, you can claim any city by keeping a transport in
the city harbor at all times to claim ownership.
- GF and LA are both turn based - Both games play
and look similar, with one player moving their forces,
then combat with both sides shooting, followed by the
other player moving their forces, etc. Turned based
action makes for deep thinking tactics and strategy
compared to real time strategy games.
- GF and LA both have hidden forces - The enemy ship
locations are not known until you move your own ships
near them. In GF this is fairly easy. In
LA, you must carefully think out where to move your
ships, or you the enemy may sail right past you into
your undefended home harbors!
- GF and LA both have similar units... sneaky
submerged submarines that are sitting ducks for
destroyers, with battleships being the tough boys on
the block.
- LAR's AI is tough as nails - The Artificial
Intelligence in LA always offers an entertaining
battle of wits.
- LAR has new unique Missions - These missions add
new unique challenges that carefully complement the
normal battle action to claim cities and earn the most
victory points.
All fans of Grandest Fleet, the original Lost
Admiral, or any naval strategy game will love Lost Admiral Returns:
get the game.
Questions or suggestions? Send them through our contact form.
This manual is broken up into sections explaining
how to play the game, how the program menus work, and
other details of interest to players of Lost Admiral
Returns. Start at the
top to find the
different sections.
If you find an error or omission in this manual,
please tell us through
our contact form.
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